Nov 052015

As a way of developing a greater sense of sociability, I’ve been starting my workshop sessions for TECH1002 Social Media & Technology by getting my students to play cards. It’s been an interesting experience each week as the term has progressed, as students sit in small groups and share their knowledge of different types of games, such as Rummy, Pontoon, Bullshit and other games.

There’s an interesting dynamic as different groups take on different kinds of approaches. There is the serious group who look like they are sitting in a late-night poker session psyching each other out, then there is the fun group who want to play Irish Snap, with it’s loud interventions and calls. What’s certain though, is that each of the groups get talking and discussing the games, learning from each other and helping each other out to improve the games.

Based on the lecture that takes place in the middle of the week, I’ve been asking my students to discuss an idea while they play cards. This week, after talking about how ZTT Records based their notion of pop culture on the Futurist Manifesto, I wanted to know what they would include in their own manifesto of intent that they would use to guide how they produce media for themselves.

When we get back after the enhancement week, I’m going to ask if we should continue to play cards at the beginning of each session, and in what ways we can develop the use of cards as a quick way to relax and think about the topics we are covering in the module.