I have a nagging sense of anxiety that someone is going to tap me on the shoulder and ask me why, when my students are paying £9k fees, that I should be asking them to play cards at the beginning of their workshop sessions for TECH1002 Social Media & Technology?
So this week when we were playing a quick hand at the start of the workshop session, I spent some time chatting and asking what learners thought about starting the workshop sessions with game of Rummy, or Chase the Ace?
I got some useful feedback, and while a small number of students would rather just get stuck in to the tasks specified for the workshop session, most told me that they are happy to have the option to keep playing for the following reasons.
Most told me that they feel that by playing cards they have spoken with a wider range of people than they would have if they had just come in to the computer lab to work. The normal practice is to sit at a computer, stare at the screen and follow the instructions that are dictated and explained by the tutor.
By allocating the students into random groups they told me that they have been able to chat with people that they would never have spoken with before, and that they have a wider sense of who is on their course because they have been able to introduce themselves informally as they learn and play different games.
There’s also a belief that the twenty minutes or so that we play cards, gives learners time to wake-up and adjust to the attention requirements of the workshop.
Some learners come straight from an intense lecture or workshop session for another module, so this short break allows them to readjust their mind and ease into the style of thinking that we are exploring as part of this module. After all, it is social media!
I suggested that cards are a great way to do this because playing a card game doesn’t require our full attention, only part of it, while we chat and discuss issues that are relevant, or even just catch up.
I try to give a subject of conversation each week, such as who their favorite artists might be, or how they share their music. It seems like these conversations are becoming more focused and the learners make adjustments to their awareness of the ideas that are being presented to them in the lectures.
The other useful thing about playing cards is that while some learners have played cards a lot in the past, with their friends and family on a regular basis, many have not. So it’s been a process of collaborative learning, as new games are explored and the rules to different games are shared.
It looks like I’ll have to buy some new card sets because the ones that we have been using are getting worn out.
Overall I’m glad I introduced this technique this year, because for me it feels less of a battle of wills to achieve a sense of focus and engagement with the subjects the module is covering.
It also seems that attendance is holding up as well, as the loosening of the task-orientation that I’ve employed previously, has given learners a greater sense of social identity that is more agreeable to them than just expecting them to get on with their work.
Obviously they are getting on with their work, and the greater sense of trust between the learners and myself is helping to make this a process one that is self-motivated rather than directed with a heavy hand by me.
So, while I’m still anxious, I’m more confident I can explain why this has been a positive learning experience for both the learners and myself.
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